1.1 Drivers must have a stable internet connection. Virtual Le Mans Series (hereafter VLMS) is not responsible for drivers who are not able to sustain a connection to the server.
1.1.2 WIFI is prohibited as its known to cause extremly high ping and lag - dont use it.
1.3 Participation, if a team knows they will not be able to participate for an extended period, the teams manager must notify the leadership via PM or through the forums.
1.4 If a team is not active and miss a race, the entry will be removed, and replaced by another team, however exceptions can be made by contacting administration.
1.6 Drivers must use their full name to participate. Drivers must use their full name in rFactor - any driver failing to do so will forfeit all points for that car and will not be allowed to participate in following events until the issue has been corrected.
1.7 Race session, will start at 17 CET/CEST (same as Copenhagen).
1.7.2 If there is any exceptions to the start time, the race thread will contain a schedule. This will usually be the case of any 24 hour race
1.8.3 A maximum of 8 changes in lineup will be allowed during a season pr. entry. (also includes a change of the manager)
1.8.4 Each team is allowed a registered reserve driver, which may not be registered to any other team or car.
1.8.5 Deadline for line up changes for the events is 48 hours ahead of the qualifying session (thursday 14:00 CET). Unless permission is given by the race director, a driver which is not registered for the car will not be allowed to race.
1.9.2 Racing at the same computer is not allowed.
1.9.3 A driver must not drive more than 70% of the total laps a team completes in a race
1.11 Exemptions to any rule, will be posted in the current race thread, and only be an excemption for that race
1.12 The admins reserve the rights to change the rules
1.13 The admins reserve the rights to change the mod
2. Car identification, Skins and carmake
2.1 VLMS will provide teams with a correct numberplate as we equip cars with "illuminated" plates.
2.1.2 Your team are NOT allowed to type numbers to the numberplate on the side of the car, please refer to 2.1
2.3.2 LM-GT=Green (#009639)
2.4.2 GT cars: the 4 category stickers must be affixed to each side of the car, to the front bonnet and to the rear of the car, close to the backgrounds of the numbers (except for the sticker situated at the rear of the car).
2.7 Teams will be required to provide an approved skin, failure to supply such - will mean the entry will not be allowed to race.
3.1 Qualifying is two session of 20 minutes for each class, which will run in front of the race, with exact dates and times being posted in the race thread.
3.2 Any driver registered to a car may qualify that car, and the fastest time from a team will be used to determine their starting position for the race.
3.4 The driver who contests the qualification is also the driver who has to start the race.
4.1 It is mandatory for teams to use our teamspeak server, at least a representive for each car that has communication to the current driver must be present.
4.1.2 The administration will use the ingame chat option, which is why this may never be disabled.
4.2.5 Drivers are not allowed to stop or dramatically slow down on the formation lap.
4.2.6 Drivers should always be prepared for the accordion effect, especially approaching any tight corners.
4.2.7 Drivers shall not perform burnouts to warm up their tires. This leads to accidents and does not significantly heat up the tires.
4.2.8 Drivers shall not use brake checking (accelerating and sudden stopping) to warm brakes. This causes an accordion effect through out the field. To efficiently warm brakes, put pressure on both pedals, 'dragging the brakes'. This generates plenty of heat and is very easy to maintain a smooth, consistent, predictable speed.
4.2.9 Drivers who spin, or otherwise drop out of place in line, during the formation lap must not attempt to pass other cars in order to regain their place. In this circumstance a driver should safely blend into formation lap traffic or wait for the field to go past before rejoining track, then carefully make their way through the grid to their assigned starting spot.
4.4.4 Passing is permitted in the Orange Zone, but the cars will all be at their closest to one another at this point so extreme caution must be taken.
4.4.5 On certain tracks with potential problems, stewards can add a full race OZ.
4.4.6 As soon as the race director announces CODE-80 in 10 seconds the full track is under Orange Zone
4.5.2 Restarts will only be granted upon significant server malfunction affecting a minimum of 20% of the starting grid.
4.6.2 Spectating from managers will not be allowed.
4.6.3 Spectating from anyone except race director, broadcast team will lead to penalties, raceban or even expulsion
5. Passing & on-track behavior
5.1 It is difficult to define concrete passing rules in multi-class events due to handling and braking differences between the different classes of cars. In general, the passing driver is responsible for being aware of the performance limitations of cars in other classes.
5.2 Generally speaking, the passing car is ultimately responsible for making a safe pass at a safe time. However, it is both drivers responsibility to ensure a safe pass is made. Failure to do so may result in a penalty.
5.3 Cars in faster classes are NOT automatically given the right to pass slower class cars. All classes have the right to race on the track, and each class will be involved in their own battles. Faster cars must make passes when it is safe to do so. Cars being lapped (blue-flag) must give up their position within 4 corners or risk penalty.
5.4 Generally speaking, the preferred times (in order of preference) for a faster car to pass is on the straights, exiting a corner, or entering the brake zone. Passing a car mid-corner is very dangerous unless you are confident the other driver sees you.
5.5 Entering a turn, the passing driver must minimally get their front wheels even with the rear wheels of the car they are passing before the point of turn-in, to have earned the right to a lane. At this point the driver being passed is responsible to leave a lane open.
5.6 Chopping - Passing drivers who move back into the lane of the car being passed before being clear may be subject to penalty.
5.7 Brake checking - Passing drivers who move back into lane and immediately brake may be subject to penalty.
5.8 Bump-passing is not allowed and may be subject to penalty unless the offending driver gives back the pass, even if it occurred accidentally. Bump-passing is defined as the passing driver nudging the car ahead to get him loose, then passing while the other driver is busy recovering.
5.9 Blocking is not allowed for any reason. Blocking is defined as altering the race line in reaction to another driver in an attempt to prevent a pass. Blocking will be penalized.
5.10 Altering the racing line (weaving) to prevent a following car from drafting is considered blocking and is prohibited.
5.11 Lock brakes. If a driver spins while on track, they should immediately lock their brakes until completely stopped, (even if still on the track), and hold brakes on until they can assess the situation (wait for a clear opening on track to resume. When a driver doesn't lock his brakes, the car is prone to spin or roll in a far more unpredictable fashion and likely cause an accident. A driver involved in an incident while spinning on track and not locking their brakes completely will be held responsible for that incident. A spun driver should always turn on their lights as soon as possible after locking their brakes.
5.12 Rejoining the race. Drivers off track due to an incident or off and cars spun on the track itself must resume the race in a safe manner. This may mean driving forwards and/or reversing to a safe area to get turned in the direction of travel, then merging safely into the flow of traffic. When possible, please do not rejoin near a corner entry, apex or exit. Turn lights off once back up to speed.
5.13 If for any reason a drivers’ car becomes disabled, either in pitlane, on track, or in a run off area, exit to rFactor Monitor. A parked car will cause a yellow flag in that area for the remainder of the race.
5.14 Ignoring Yellow Flag - Yellow flags as displayed by rFactor are to be observed by slowing appropriately for the situation. Drivers who do not observe the yellow flag and as a result either add to the existing incident or become involved in an additional incident will be penalized. Claiming “I didn´t slow because no one else did” is not acceptable. Each driver is responsible for their own actions.
5.15 Passing Under Yellow - Due to limitations with the game code, VLMS is unable to automatically penalize drivers from passing in a yellow flag zone. If, during the course of reviewing the race and/or via an IRR, the Stewards determine a driver passed another driver in a yellow flag area, that driver may be penalized for Passing Under Yellow. Observing the Gentlemen's Rule is encouraged should a driver complete a pass when in a yellow flag zone.
5.16 Unpredictability - Drivers demonstrating unpredictable behaviour may be subject to penalty. Some common examples of unpredictability.
5.16.2 A driver braking early into a corner when (a) lapping car(s) appear(s) in their mirror or when the blue flag appears. Often the lapping car is planning on following and has nowhere to go when a driver brakes early or suddenly.
5.16.3 Not accelerating at a normal race pace out of a corner. When in an acceleration zone, lifting off the throttle is equal to applying the brakes but without the benefit of brake lights as a warning. The following car has nowhere to go.
5.18 Gentleman's Rule - if a driver is involved in an incident they feel they may be responsible for initiating, it is encouraged that the offending driver apply the Gentleman's Rule (GR). This is online racing equivalent of saying “my fault, sorry”. Drivers who the Stewards clearly observe giving the GR after an incident may be assessed a reduction in penalty if one is applied. (e.g. Penalty reduced to an Infraction; Infraction reduced to a Warning).
6.1 Drivers that are being lapped must help the passing driver make a complete and safe pass within 4 corners maximum.
6.3 Drivers being lapped must maintain their current and predictable racing line. Any incidents that occur due to unexpectedly changing their line will be penalized.
6.5 Drivers are to be careful under local yellow flag. Be prepared for slow, damaged or not moving car(s) on track. Do not overtake in yellow flag zones.
6.6 Red Flags are to be used in rare emergencies only
6.7.2 If the server crashes and the ¼ distance point has been reached ¼ points will be awarded based on the positions at the end of the last completed lap.
6.7.3 If the server crashes and the ½ distance point has been reached ½ points will be awarded based on the positions at the end of the last completed lap.
6.7.4 If the server crashes and the ¾ distance point has been reached ¾ points will be awarded based on the positions at the end of the last completed lap.
6.8.2 Points for the event will be awarded proportionally based on the length of the race before the red flag/crash and the length of the rest of the race following the red flag/crash.
6.8.4 Restarts of the race after a red flag/crash are at the discretion of the Race Administrator; factors to be considered are amount of time remaining, time in the real world, and other factors deemed germain by the Race Administrator.
6.10 The above will only be used in case of the a failure of a new resume race plugin.
7.1 Drivers are allowed headlight usage - but it must be appropriate. Also note - it is not required, and should not be overused.
7.3 On pit exit and entry we require drivers to show their intensions by turning on their lights.
7.4 Use of horn is not allowed during a race.
8. Pit Entry and Exit
8.1 Drivers must exit and enter the pits at a safe speed.
8.2 Drivers entering and exiting the pits must follow the blend lines and may not cross the blend line to exit the pits earlier.
8.3 Drivers on track are not allowed to use the pit blend lane as part of the official racing surface.
8.4 Drivers in pit lane must adhere to pit lane speed limits at all times in all sessions (Practice, Qualifying, Warm-up and Racing) of an official race event and any time they are on the official VLMS Race Server.
8.5 Use of headlights are mandatory on pit entry and exit.
9.1 Drivers are allowed to use in-car chat during Practice, Warm-up, post-Qualifying, and Post-Race.
9.2 Drivers are not allowed to use in-car Chat during Qualifying and Race sessions for any reason, including not using “Sorry”, "Pit in" and "Pit out".
9.4 Drivers must refrain from posting chat messages while the Race Steward is making the pre-race briefing.
10. Track Surface
10.1 Drivers must keep a minimum of 2 wheels inside the solid white lines on the race track at all times.
10.1.2 This is illegal (click on image for larger view)
10.3 Drivers are allowed to go off more than 2 wheels to avoid an accident or to avoid another car. Drivers are not allowed to go off to improve their lap time. If a driver has more than 2 wheels cross outside the white line, they can immediately lift off throttle and apply brakes for 1 second to eliminate this instance of being off from counting against their total.
10.4 During qualifying and race, drivers must ensure they don't go more than 2-off on their fastest lap. Failure to do so will lead to a DQ of qualification lap and start from the back end on the grid.
11. Driver Responsibility
11.1 Drivers are responsible to follow all rules as specified in this document.
11.2 Drivers are expected to review the weekly race thread for any pertinent rules revisions for the current week.
11.3 Cheating in any form will not be tolerated in any way.
11.4 Drivers are expected to participate in an ethical and sportsmanlike manner. Taunting, trash talking, and berating other drivers for any reason will not be tolerated and may lead to expulsion.
11.5 Pre-race preparation: We expect all drivers to prepare in advance for a racing event. If a driver attends an event and is clearly unprepared, the Stewards may ask that driver to not participate. Stewards may use the Top Lap times log to verify driver practice times. The Stewards may opt to post a minimum race time for drivers to achieve in qualifying to participate in the current week’s race. This is to ensure drivers have prepared for the event properly and that they not be a danger to those drivers who have put significant time into preparing for the event.
12.1 VLMS will have the following point system (all classes scores):
12.1.3 In case of 2 races, in the 6-12 hour races - "Room 1" will score an additional 5 points if they meet 12.2
12.3 The drivers must use their real name as submitted by the manager, it is up to drivers and managers to make sure their ingame name is correct.
12.3.2 If the error is made by VLMS, this edit will not count against 1.8.3
13. Penalty levels and overview
13.1 You can get a penalty either in race from the Live Stewards or after the race in the incident review.
13.1.2 These penalties will be applied to your car by race stewards during the first 10 laps of the next race.
13.4 If a driver receives any kind of Avoidable Contact penalty while on probation, they will be given a one-race suspension and are not permitted to race in the next event.
13.5 Short-cut: Penalty is: - 1st is warning, 2nd is drivethrough, 3rd is 60 sec stop/go.
13.6 Blue Flag violation : Penalty is: - drivethrough.
13.7 Yellow flag violation: Penalty is: - drivethrough.
13.8 Blocking: Penalty is: - drivethrough.
13.9 Pit Lane Violation: Penalty is - drivethrough.
13.10 Chatting: drivethrough
13.11 Qualifying hotlaps may be reviewed for the same penalty scenarios with the same penalty being applied.
13.12 Probation: Any driver with a trend of rough, careless, or aggressive driving may be put on probation by the Stewards (official notice will be given). A driver on probation may be suspended if another penalty occurs while on probation. If a driver is again on probation and has another penalty, the driver could be suspended for the remainder of the season.
13.13 If a team does not follow 1.9 rule (minimum 1 driver swap) the car will be disqualified.
13.14 If a driver is not registered for a car and participates, unless permission is given by the race director, the team will be disqualified
14. Penalty Classifications
14.1 Aggressive Driving - assessed when a driver displays overly aggressive driving.
14.2 Avoidable Contact – assessed when a driver makes contact with another driver in a manner which is deemed avoidable.
14.3 Blocking – assessed when drivers alter their racing line in reaction to another driver in an attempt to prevent a pass or to reduce the effect of drafting.
14.4 Chatting - assessed when a driver 'chats' during a “No Chat” session.
14.5 Failure to Lock Brakes - assessed when a driver is involved in an incident and failed to lock their brakes completely, moving unpredictably on track or after they stopped.
14.6 Ignoring Blue Flag – assessed when a lapped driver does not give way within 4 corners to a driver that is lapping him.
14.7 Ignoring Yellow Flag - assessed when a driver does not slow appropriately for a Yellow Flag zone.
14.8 Passing Under Yellow - assessed when a driver completes a pass when the yellow flag is displayed.
14.9 Pit Lane Violation – assessed when a driver exceeds the pit lane speed limit, enters or exits the pit lane unsafely, enters a closed track, or violates the pit lane blend line.
14.10 Track Cutting – assessed when a driver puts more than 2 wheels off the track other than when involved in an accident, significant mistake or accident avoidance, or otherwise benefits either by time or by position.
14.11 Unsafe Rejoin - assessed when a driver fails to resume the race in a safe manner.
14.12 Unpredictable - assessed when a driver has demonstrated unpredictable behaviour.
14.13 Unsportsmanlike - assessed when a driver behaves in a manner which is deemed unsportsmanlike by The VLMS Stewards Committee.
14.14 The VLMS Stewards Committee reserve the right to introduce new Penalty Classifications as the need arises (notice will be given).
15. Full course caution - CODE-80
15.1 Instead of a traditional full course yellow, VLMS uses a Code-80 procedure to slow down the field and neutralize the course if unsafe conditions such as a damaged car warrant such an action.
15.2 The procedure begins when the Race Director announces "CODE 80 IN 10 SECONDS - NO OVERTAKING" on Teamspeak. No overtaking is permitted regardless of the speed of cars around you.
15.4 At the end of the ten seconds, the race director will announce "CODE 80 - ENFORCED." Cars should have already decelerated and must have reduced their speed to below 80km/h (49,7mph) and engaged the pit speed limiter. No overtaking is permitted regardless of the speed of cars around you.
15.4.2 Cars should proceed single file without overlap. It is the responsibility of the following driver to yield and fall in line. Failure to do so is subject to penalty.
15.7 The stewards will review sector times after the race to ensure no car goes faster than the maximum time determined by a 80km/h average speed.
15.8 The Code-80 procedure will end when announced by the Race Director on Teamspeak. The Race Director will announce "10 SECONDS TO GREEN FLAG." At the end of the countdown, he will then announce "GREEN FLAG." At this point, cars may accelerate and resume overtaking.
15.9 On the restart, the passing driver is responsible for completing a pass safely even if the car ahead fails to acceerate. Accidents that occur at the end of Code-80 safety periods are subject to review and penalty.
15.10 Race director can also announce CAUTION SECTOR (1,2 or 3) SLOW OR DAMAGED CAR OFF PACE.
16. Safety Ratings
16.1 Every driver in VLMS, regardless of class, will have safety rating which starts at 300 points.
16.2 Any incident where a driver is determined to be at fault will cost him safety rating points.
16.3 If a drivers safety rating drops under 149 points, the driver will still be allowed to race, but will be under review by the stewards to ensure the driver is able to drive in a safe manner.
16.4 If a drivers safety rating drops to 0, his license will be revoked and he will recieve a race ban.
16.6 Safety rating points overview.
16.6.3 Penalty according to 13.2.5: -50 points.
16.6.4 Penalty according to 13.2.4: -100 points.
16.6.5 At each participation in a race the driver will recieve 25 SR points.
16.6.6 If the driver does not receive any penalties (16.6.1-16.6.4) the driver will recieve 25 extra SR points.
16.8 To be able to earn SR points, drivers must use their name, which is submitted by the manager. Failure to do so, will be no positive SR points will be earned.
17. Race stewards
17.1 VLMS has established a non-biased system called the VLMS Race Stewards Committee. This committee reviews each race looking for aggressive and rough driving, and drivers not conforming to VLMS rules and regulations. This committee has the responsibility of reviewing incident and determining the driver(s) at fault and shall apply penalties accordingly.
17.2 Live stewards may be attending the races, but not every single incident will be captured.
17.3 Live stewards will be on teamspeak. If a violation on track is happening, you are welcome to contact live- stewards by entering their team channel. At a minimum you need to tell stewards your name and ask for them to join you in a specific channel to discuss the subject further. Note stewards will have "Live Stewards" in their name, example: Jimmi Allison - Live Steward
17.4 The Race Stewards will automatically review the Orange Zone (specified pre-race) and any potential areas drivers may cut on the track.
17.5 Drivers are encouraged to submit an Incident Review Request. Stewards will not review the complete race.
17.5.4 The driver, submitting the IRR, must be on a team which is involved in the incident which is reported. Failure to follow these instructions will lead to stewards removing drivers right to submit any IRR for any given time.
17.6.2 12 hour races: drivers should submit IRR before 17:00 CET on tuesday after the race
17.8 All decisions made by the Stewards are final. Drivers are allowed to notify the Stewards if a decision violates one of VLMS´s rules.