Rules

1. General Rules
1.1 Drivers must have a stable internet connection. This means they must maintain a ping no higher than 150ms (as viewed on the race server). Drivers that are above 150 may be asked to leave the server.
     1.1.1 WIFI and GSM/3G/4G connections are known to cause extremely high ping and lag – do not use these types of connections.
1.2 Drivers must use their full name within rFactor 2 – any driver failing to do so will forfeit all points for that car and will not be allowed to participate in following events until the issue has been corrected.
     1.2.1 Drivers must not use any special characters in their name in-game, to avoid any mismatches when gathering results and data.
1.3 Patches and plug-ins are allowed as long as they do not affect the functions of the simulation, create an unfair advantage, or affect other drivers.
1.4 Exceptions to any rule will be posted in the specific race thread, and will only be an exception for that given race.
1.5 The admins reserve the rights to change the rules.
1.6 The admins reserve the rights to change the mod.
1.7 In order to participate in SRCA drivers need to sign up for the series. This can be done by going to the main page ->Simracing.club Academy -> Sign Up. This only works if sign ups are open. Drivers have to sign up themselves. Every sign up done by a third person will be deleted without notification.
1.8 SRCA offers 45 places each season. One sign up can account for two or one season. Please refer to the sign up post (SRCA forum -> Sign Up) for further information on whether the respective sign up accounts for one or two seasons.
1.8.1 Drivers have to inform the admins about their absence 24h BEFORE the race with a post in the forum. Should a driver fail to notify the admins about his/her absence, he/she can be excluded from the current and future seasons of SRCA. His/Her free spot will be filled by a reserve driver only if the withdrawl of a driver has been confirmed before Round 1. 
1.8.2 SRCA offers 45 places each season. The first 40 sign ups are guaranteed to get a drive for the respective season. The next 5 sign ups will be put on a reserve list. Reserve drivers will be filled into free spots only before Round 1 (see 1.8.3). The reserve drivers that sign up first get the first priority. There is no guarantee that a reserve driver will get the chance to gain license 4. Every sign up after the first 45 will not be allowed to compete in SRCA.
1.8.3 Every Driver will get two car numbers assigned to him upon signing up. The first car number will be the car the driver has to pick in race 1. The second car number will be the car the driver has to pick in race 2.

1.9 If the sign up accounts for two seasons 90 places will be offered. The first 40 sign ups are guaranteed to get a drive for the first season after the sign up, the next 40 are guaranteed to get a drive for the second season after the sign up. The next 10 sign ups will be put on a reserve list. Reserve drivers will be filled into free spots for only one season and only before Round 1 of each season. (see 1.8.3). The reserve drivers that sign up first get the highest priority. There is no guarantee that a reserve driver will get the chance to gain license 4. Every sign up after the first 90 will not be allowed to compete in SRCA. Exceptions may be announced in the sign up post.
1.10 If the sign up accounts for one season 45 places will be offered. The first 40 sign ups are guaranteed to get a drive for the respective season, the next 5 sign ups will be put on a reserve list. Reserve drivers will be filled into free spots only before Round 1 of the respective season. (see 1.8.3). The reserve drivers that sign up first get the highest priority. There is no guarantee that a reserve driver will get the chance to gain license 4. Every sign up after the first 45 will not be allowed to compete in SRCA. Exceptions may be announced in the sign up post.

2. Car identification, livery and carmake
2.1 Drivers will be assigned a specific car per round

3. Qualifying
3.1 A qualifying session will be used to determine the starting grid for the race by taking the fastest time for each car.
3.2 After the qualifying session there will be a warm-up session before the race, unless otherwise stated on the race thread.

4. Race
4.1 Communication
     4.1.1 It is mandatory for drvers to use our teamspeak server
     4.1.2 The administration will use teamspeak to announce important info for all drivers.
     4.1.3 The administration will use the ingame chat option, which is why this may never be disabled.
4.2 Formation lap:
     4.2.1 Races will start with a formation lap. The goal of the formation lap is to get everyone settled down prior to the race and also to ensure everyone’s FPS is at a safe level. If a driver notices any FPS issues on the formation lap it is recommended they would pull off safely to the side of the track and drop to the end of the line.
     4.2.2 Drivers are responsible for their actions during the formation lap, and are subject to increased penalties for damaging other drivers.
     4.2.3 Drivers shall maintain a safe but reasonable distance to other drivers, following the order based on starting position (drivers should alternate with the car to their immediate right/left, and should not be immediately behind the car ahead on the grid).
     4.2.4 Drivers are expected to maintain a smooth pace under pitlimiter ie: 80 kmh around the track. Unless told otherwise by race stewards.
     4.2.5 Drivers are not allowed to stop or dramatically slow down on the formation lap.
     4.2.6 Drivers should always be prepared for the accordion effect, especially approaching any tight corners.
     4.2.7 Drivers shall not perform burnouts to warm up their tires. This leads to accidents and does not significantly heat up the tires.
     4.2.8 Drivers shall not use brake checking (accelerating and sudden stopping) to warm brakes. This causes an accordion effect through out the field. To efficiently warm brakes, put pressure on both pedals, ‘dragging the brakes’. This generates plenty of heat and is very easy to maintain a smooth, consistent, predictable speed.
     4.2.9 Drivers who spin, or otherwise drop out of place in line, during the formation lap must safely blend into formation lap traffic or wait for the field to go past before rejoining track, then carefully make their way through the grid to their assigned starting spot.
4.3 Race Starts:
     4.3.1 The start of the race is the most likely place and time for incidents to occur and our races are long. Races are not won on the first lap. There is a higher probability of ruining another drivers race by taking unnecessary risks on the first lap, so don’t do it! Race starts are subject to extra scrutiny and penalties are increased.
4.4 Orange Zone:
     4.4.1 For each race an Orange Zone will be defined in that event´s Race Announcement thread. Typically the Orange Zone begins with the formation lap and extends through the first timing sector of lap 1 but may be shortened or extended depending on the track.
     4.4.2 If a driver causes an incident in the Orange Zone penalties are doubled.
     4.4.3 Drivers who are deemed habitual offenders may be subject to additional penalties, up to and including suspension and/or expulsion. This will be determined by the Stewards Committee and is not subject to appeal.
     4.4.4 Passing is permitted in the Orange Zone, but the cars will all be at their closest to one another at this point so extreme caution must be taken.
     4.4.5 On certain tracks with potential problems, stewards can add a full race OZ.
     4.4.6 As soon as the race director announces CODE-80 in 10 seconds the full track is under Orange Zone
4.5 Restarts:
     4.5.1 Restarts will only occur due to server malfunction. Otherwise, restarting a race is not an option – don´t ask.
     4.5.2 Restarts will only be granted upon significant server malfunction affecting a minimum of 20% of the starting grid.
4.6 Spectating:
     4.6.1 Spectating will not be allowed
     4.6.2 Spectating from managers will not be allowed.
     4.6.3 Spectating from anyone except race director, broadcast team will lead to penalties, raceban or even expulsion.

5. Passing & on-track behavior
5.1 It is difficult to define concrete passing rules in multi-class events due to handling and braking differences between the different classes of cars. In general, the passing driver is responsible for being aware of the performance limitations of cars in other classes, and for making a safe pass at a safe time. However, it is the responsibility of both drivers to make sure that a safe pass is made. Failure to do so may result in a penalty.
     5.1.1 Cars in faster classes are NOT automatically given the right to pass a car in a slower class. All classes have the right to race on the track, and each class will be involved in their own battles. Faster cars must make passes when it is safe to do so.
     5.1.2 Cars being lapped must give up their position within 4 corners of receiving a blue flag, or risk receiving a penalty.
     5.1.3 Generally speaking, the preferred times (in order of preference) for a faster car to pass is on the straights, exiting a corner, or entering the braking zone. Passing a car mid-corner is very dangerous and should be avoided, unless the passing car is confident that the other driver is aware of the passing move.
5.2 Entering a turn, the passing driver must at least get their front wheels even with the rear wheels of the car they are passing before the point of turn-in, to have earned the right to a lane. At this point the driver being passed is responsible to leave a lane open.
     5.2.1 Chopping – Passing drivers who move back into the lane of the car being passed before being clear may be subject to penalty.
     5.2.2 Brake checking – Passing drivers who move back into lane and immediately brake may be subject to penalty.
     5.2.3 Bump-passing is not allowed and may be subject to penalty unless the offending driver gives back the pass, even if it occurred accidentally. Bump-passing is defined as the passing driver nudging the car ahead to make it unstable, then passing it while the passed driver is recovering control.
5.3 Blocking is not allowed for any reason. Blocking is defined as altering the race line in reaction to another driver in an attempt to prevent a pass. Blocking will be penalized.
5.4 Altering the racing line (weaving) to prevent a following car from drafting is considered blocking and is prohibited.
5.5 If a driver spins while on track, they should immediately lock their brakes until completely stopped, (even if still on the track), and hold brakes on until they can assess the situation (waiting for a clear opening on track to resume). When a driver doesn’t lock his brakes, the car is prone to spin or roll in a far more unpredictable fashion and cause a further incident. A driver involved in an incident while spinning on track and not locking their brakes completely will be held responsible for that incident.
5.6 Drivers who are off-track and cars which have spun on the track itself must resume the race in a safe manner. This may mean driving forwards and/or reversing to a safe area to first get turned in the direction of travel, then merging safely into the flow of traffic away from the racing line.
5.7 If for any reason a car becomes permanently disabled, either in pitlane, on track, or in a run-off area, the driver should exit to the rFactor Monitor. A parked car will cause a yellow flag in that area for the remainder of the race.
5.8 Yellow flags as displayed by rFactor are to be observed by slowing appropriately for the situation. Drivers who do not observe the yellow flag and as a result either add to the existing incident or become involved in an additional incident will be penalized. Claiming “I didn´t slow because no one else did” is not acceptable. Each driver is responsible for their own actions.
     5.8.1 Due to limitations with the game code, SRC is unable to automatically penalize drivers for passing in a yellow flag zone. If, during the course of reviewing the race and/or via a post-race incident report (IRR), the Stewards determine that a driver passed another vehicle in a yellow flag area, that driver may be penalized for Passing Under Yellow. Observing the “Gentlemen’s Rule” (see rule 5.11) is encouraged should a driver complete a pass when in a yellow flag zone.
5.9 Drivers demonstrating unpredictable behaviour may be subject to penalty. Some common examples of unpredictability include:
     5.9.1 A driver suddenly changing lanes ‘to get out of the way’ when lapping cars appear in their mirror or when the blue flag appears. Drivers must hold a predictable line and pace until the pass is initiated by the lapping car, then they must hold their current lane.
     5.9.2 A driver braking early into a corner when (a) lapping car(s) appear(s) in their mirror or when the blue flag appears. Often the lapping car is planning on following and has nowhere to go when a driver brakes early or suddenly.
     5.9.3 Not accelerating at a normal race pace out of a corner. When in an acceleration zone, lifting off the throttle is equal to applying the brakes but without the benefit of brake lights as a warning. The following car has nowhere to go.
5.10 Drivers deemed by the Stewards Committee as having driven in an overly aggressive manner (causing an incident or not) may be subject to penalty.
5.11 If a driver is involved in an incident they feel they may be responsible for initiating, it is encouraged that the offending driver apply the Gentleman’s Rule” (GR). This is the online racing equivalent of saying “my fault, sorry”. It simply means that you safely stop or drive slower than normal until the car that you may have harmed has passed you again.
     5.11.1 Drivers whom the Stewards clearly observe applying the GR after an incident may be assessed a reduction in penalty if one is applied. (e.g. Penalty reduced to an Infraction; Infraction reduced to a Warning).
     5.11.2 If a driver causes significant damage to the other vehicle, a GR may not be sufficient and the stewards may impose additional penalties as appropriate.
     5.11.3 If a driver violates 13.2.4 and applies the GR and minimum damage this will be moved to 13.2.5 or even 13.2.3. 
     5.12.1 The Race Steward will make an announcement when the race has officially ended. Drivers should either complete a cooldown lap or safely and predictably pull off the track into a run-off area and hit ‘Escape’ to exit to the Monitor. Remember that chatting or leaving the server before the last car has crossed the finish line is against policy.
     5.12.2 It is not acceptable behaviour for a driver to crash into other cars or track side objects once they have finished their race. Donuts, burnouts, etc. may be done only once a driver has completed a cool down lap and driven back around to the start/finish straight. Any driver found in violation and causing an incident with another driver who is still completing their last lap may be subject to penalization, up to and including suspension.

6. Flag rules
6.1 Drivers that are being lapped must help the passing driver make a complete and safe pass within 4 corners maximum.
     6.1.1 At certain tracks, a series of corners in short succession may be designated as one corner for the purposes of observing the blue flag; this will be at the Stewards’ discretion.
6.2 If a blue flag driver is able to pull away from the blue flag condition, they may continue. However, if the blue flag condition occurs again, they must give way within 4 corners.
6.3 Drivers being lapped must maintain their current and predictable racing line. Any incidents that occur due to unexpectedly changing their line will be penalized.
     6.3.1 If the drivers have not yet entered a corner, when possible, it makes sense for the blue flag driver to take the outside line.
6.4 Drivers are not allowed to create yellow flags zones by staying stationary on track, or by creating a dangerous environment for other drivers.
6.5 Drivers are to be careful under local yellow flag. Be prepared for slow, damaged or not moving car(s) on track. Do not overtake in yellow flag zones.
6.6 Red Flags are to be used in rare emergencies only
     6.6.1 Red Flags will only be thrown in the case of significant server failure and with no chance of the server recovering.
     6.6.2 The restart grid will be based on the current running order at the time.
     6.6.3 Teams are allowed to swap drivers during the redflag situation, but they must restart from pitlane.
6.7 Red flag – server crash – If the race is not restarted
     6.7.1 If the server crashes before the ¼ distance point the event will be abandoned and/or rescheduled, no points will be issued.
     6.7.2 If the server crashes and the ¼ distance point has been reached ¼ points will be awarded based on the positions at the end of the last completed lap.
     6.7.3 If the server crashes and the ½ distance point has been reached ½ points will be awarded based on the positions at the end of the last completed lap.
     6.7.4 If the server crashes and the ¾ distance point has been reached ¾ points will be awarded based on the positions at the end of the last completed lap.
6.8 Red flag – server crash – If the race is restarted
     6.8.1 The server log, replay, or other sources will be used to determine the positions on the end of the last completed lap, cars will line up for the restart based on this order.
6.9 The above will only be used in case of the a failure of a new resume race plugin.

7. Headlight and horn usage
7.1
 Drivers are allowed to flash their headlights – but it must be appropriate. Flashing is not required, and should not be overused.
     7.1.1 A sequence of flashes must last no longer than 2 seconds and cannot include more than 4 flashes.
     7.1.2 If drivers are inappropriate with the headlights stewards can penalize these drivers, ranging up to suspension from races.
7.2 Use of the horn is not allowed during a race.

8. Pit Entry and Exit
8.1
 Drivers must exit and enter the pits at a safe speed relative to other cars in or near the pits.
8.2 Drivers entering and exiting the pits must not touch the blend lines.
8.3 Drivers on track are not allowed to use the pit blend lane as part of the official racing surface.
8.4 Drivers in pit lane must adhere to pit lane speed limits at all times in all sessions (Practice, Qualifying, Warm-up and Race) of an official race event and any time they are on an official SRC hosted Server.

9. Chat
9.1
 Drivers are not allowed to use in-car text chat during Qualifying or Race sessions for any reason, including “Sorry”, “Pit in” and “Pit out”.
     9.1.1 The Race Steward will notify drivers when they are allowed to resume chat functions post-Qualifying and post-Race.
9.2 The Race Steward will use ALL CAPITALS to make posts that must be read. Drivers are expected to read these and are subject to any penalties associated with not following any instructions given (”I didn’t see it” is not an acceptable defense).
9.3 Drivers must refrain from posting chat messages while the Race Steward is conducting the pre-race briefing.
9.4 Drivers are allowed to use in-car text chat during Practice, Warm-up, post-Qualifying, and post-Race.

10. Track Surface
10.1 Drivers must keep a minimum of 2 wheels inside the solid white lines on the race track at all times. Tracks will determain track cuts
10.2 If/when there are any exceptions to this rule, they will be posted in the weekly Race Announcement thread.
10.3 Drivers are allowed to go off more than 2 wheels to avoid an accident or to avoid another car. Drivers are not allowed to go off to improve their lap time. If a driver has more than 2 wheels cross outside the white line, they can immediately lift off throttle and apply brakes for 1 second to eliminate this instance of being off from counting against their total.
10.4 During qualifying and race, drivers must ensure they don’t go more than 2-off on their fastest lap. Failure to do so will lead to a DQ of qualification lap and start from the back end on the grid.
     10.4.1 If drivers cut the track or go 4 off, they will need to slow down and give back the advantage gained – both in race and in qualifying.

11. Driver Responsibility
11.1 Drivers are responsible to follow all rules as specified in this document.
11.2 Drivers are expected to review the current race thread for any pertinent rules revisions for the current week.
11.3 Cheating in any form will not be tolerated in any way.
     11.3.1 Failure to report a bug/glitch/game issue that gives you an unfair advantage can result in disqualification
11.4 Drivers are expected to participate in an ethical and sportsmanlike manner. Taunting, trash talking, and berating other drivers for any reason will not be tolerated and may lead to expulsion.
11.5 Pre-race preparation: We expect all drivers to prepare in advance for a racing event. If a driver attends an event and is clearly unprepared, the Stewards may ask that driver to not participate. Stewards may use the Top Lap times log to verify driver practice times. The Stewards may opt to post a minimum race time for drivers to achieve in qualifying to participate in the current week’s race. This is to ensure drivers have prepared for the event properly and that they not be a danger to those drivers who have put significant time into preparing for the event.
11.6 Timezone – SRC is based in the Central European Timezone (same as Copenhagen) and DOES observe daylight savings time. Any official start times listed herein (or the forum), shall refer to CET/CEST.

12. Points
12.1 SRCA will not be using points

13. Penalty levels and overview
13.1 You can get a penalty either in race from the Live Stewards or after the race in the incident review.
     13.1.1 Penalties in the incident review will be executed in the next race.
     13.1.2 These penalties will be applied to your car by the game during the first hour of the next race.
13.2 Typical incidents will fall into 4 classes:
     13.2.1 Racing incident – typical racing incident, no penalty involved.
     13.2.2 Warning – a driver needs to be warned of an action that caused problems, but it does not warrant a penalty.
     13.2.3 Infractions – drivers violated a rule and caused an issue on track, but not enough for a full penalty. (2 infractions=1 penalty)
     13.2.4 Penalty – driver violated a rule and/or caused an issue on track resulting in significant damage. Penalty is: Stop/go – 60 seconds.
     13.2.5 Penalty – driver violated a rule and/or caused an issue on track resulting in significant lost time/lost position for another competitor. Penalty is: Drive through
13.3 If a driver receives two Avoidable Contact penalties within two consecutive races (or two in one race), they will be placed on probation for the next event.
13.4 If a driver receives any kind of Avoidable Contact penalty while on probation, they will be given a one-race suspension and are not permitted to race in the next event.
13.5 Short-cut: Penalty is: – 1st is warning, 2nd is drivethrough, 3rd is 60 sec stop/go.
13.6 Blue Flag violation : Penalty is: – drivethrough.
13.7 Yellow flag violation: Penalty is: – drivethrough.
13.8 Blocking: Penalty is: – drivethrough.
13.9 Pit Lane Violation: Penalty is – drivethrough.
13.10 Chatting: drivethrough
13.11 Qualifying hotlaps may be reviewed for the same penalty scenarios with the same penalty being applied.
13.12 Probation: Any driver with a trend of rough, careless, or aggressive driving may be put on probation by the Stewards (official notice will be given). A driver on probation may be suspended if another penalty occurs while on probation. If a driver is again on probation and has another penalty, the driver could be suspended for the remainder of the season.
13.13 If a driver is not registered for a car and participates, unless permission is given by the race director, the team will be disqualified.

14. Penalty Classifications
14.1 Aggressive Driving – assessed when a driver displays overly aggressive driving.
14.2 Avoidable Contact – assessed when a driver makes contact with another driver in a manner which is deemed avoidable.
14.3 Blocking – assessed when drivers alter their racing line in reaction to another driver in an attempt to prevent a pass or to reduce the effect of drafting.
14.4 Chatting – assessed when a driver ‘chats’ during a “No Chat” session.
14.5 Failure to Lock Brakes – assessed when a driver is involved in an incident and failed to lock their brakes completely, moving unpredictably on track or after they stopped.
14.6 Ignoring Blue Flag – assessed when a lapped driver does not give way within 4 corners to a driver that is lapping him.
14.7 Ignoring Yellow Flag – assessed when a driver does not slow appropriately for a Yellow Flag zone.
14.8 Passing Under Yellow – assessed when a driver completes a pass when the yellow flag is displayed.
14.9 Pit Lane Violation – assessed when a driver exceeds the pit lane speed limit, enters or exits the pit lane unsafely, enters a closed track, or violates the pit lane blend line.
14.10 Track Cutting – assessed when a driver puts more than 2 wheels off the track other than when involved in an accident, significant mistake or accident avoidance, or otherwise benefits either by time or by position.
14.11 Unsafe Rejoin – assessed when a driver fails to resume the race in a safe manner.
14.12 Unpredictable – assessed when a driver has demonstrated unpredictable behaviour.
14.13 Unsportsmanlike – assessed when a driver behaves in a manner which is deemed unsportsmanlike by The Stewards Committee.
14.14 The Stewards Committee reserve the right to introduce new Penalty Classifications as the need arises (notice will be given).

15. Full course caution – CODE-80
15.1 Instead of a traditional full course yellow, SRCA uses a Code-80 procedure to slow down the field and neutralize the course if unsafe conditions such as a damaged car warrant such an action.
15.2 The procedure begins when the Race Director announces “CODE 80 IN 10 SECONDS – NO OVERTAKING” on Teamspeak. No overtaking is permitted regardless of the speed of cars around you.
     15.2.1 Passing damaged or not moving car(s) on track is allowed.
15.3 As soon as the countdown begins, each driver is responsible for finding a clear space on track to begin slowing down gradually so as to not cause incidents with cars ahead or behind.
15.4 At the end of the ten seconds, the race director will announce “CODE 80 – ENFORCED.” Cars should have already decelerated and must have reduced their speed to below 80km/h (49,7mph) and engaged the pit speed limiter. No overtaking is permitted regardless of the speed of cars around you.
     15.4.1 Passing damaged or not moving car(s) on track is allowed.
     15.4.2 Cars should proceed single file without overlap. It is the responsibility of the following driver to yield and fall in line. Failure to do so is subject to penalty.
     15.4.3 Teams found to gain an advantage by not actively reducing their pace immediately following the announcement of a Code-80 are subject to stiff penalty.
15.5 The pits will remain open throughout the Code 80 procedure.
     15.5.1 Because cars in pitlane will travel at the same speed as cars on track, cars re-entering from pit exit MUST yield to cars on track in finding a place to join the queue. Causing an on track driver to yield to you is subject to penalty.
     15.5.2 Cars rejoining from pitlane should only merge into traffic when there is a clear gap of more than one car length.
15.6 Any driver who exceeds 80km/h at any point during the Code 80 procedure is subject to penalties up to and including a 60 second stop/hold, so as to ensure no team gains an advantage.
15.7 The stewards will review sector times after the race to ensure no car goes faster than the maximum time determined by a 80km/h average speed.
15.8 The Code-80 procedure will end when announced by the Race Director on Teamspeak. The Race Director will announce “10 SECONDS TO GREEN FLAG.” At the end of the countdown, he will then announce “GREEN FLAG.” At this point, cars may accelerate and resume overtaking.
15.9 On the restart, the passing driver is responsible for completing a pass safely even if the car ahead fails to acceerate. Accidents that occur at the end of Code-80 safety periods are subject to review and penalty.
15.10 Race director can also announce CAUTION SECTOR (1,2 or 3) SLOW OR DAMAGED CAR OFF PACE.
15.11 Drivers are not allowed to serve any penalties during Code 80.

16. Race stewards
16.1 SRC has established a non-biased system called the Race Stewards Committee. This committee reviews each race looking for aggressive and rough driving, and drivers not conforming to SRCA rules and regulations. This committee has the responsibility of reviewing incident and determining the driver(s) at fault and shall apply penalties accordingly.
16.2 Live stewards may be attending the races, but not every single incident will be captured.
16.3 Live stewards will be on teamspeak. If a violation on track is happening, you are welcome to contact live- stewards by entering their team channel. At a minimum you need to tell stewards your name and ask for them to join you in a specific channel to discuss the subject further.
16.4 The Race Stewards will automatically review the Orange Zone (specified pre-race) and any potential areas drivers may cut on the track.
16.5 Drivers are encouraged to submit an Incident Review Request. Stewards will not review the complete race.
     16.5.1 Drivers should carefully review the race replay before submitting an IRR.
     16.5.2 Drivers must submit the following information: Drivers involved and time of incident (note: time of the incident is listed in rFactor’s replay).
     16.5.3 Drivers abusing the IRR process may be subject to penalty.
16.6 The weekly points chart will be updated with any associated penalties and the membership will be notified of the penalties.
16.7 All decisions made by the Stewards are final. Drivers are allowed to notify the Stewards if a decision violates one of VEC´s rules.